A:
Back at You! From take off
to landing, these round trips will be a ball!
Focus: Technical Design and Construction, Innovation and Design
Process, Mathematics, Experimentation, Theater Arts, Teamwork
The
Destination: Where This Challenge Will Take You!
Tides come in and go out, birds migrate every Spring and Fall,
yo-yos and boomerangs come back to you. In nature and by design,
things are made to leave and return again. Your Challenge is to
create a round trip Delivery Device and Receiver that repeatedly
sends balls back and forth. How far apart will you space these
two devices? How big will you make the Opening for balls in the
Receiver? How will your team integrate the balls’ many round
trips into a Presentation about someone or something that goes
away and comes back? All these choices will make a difference
when your team’s scores come Back At You!
Points of Interest: Your
team will
Design and construct a Delivery
Device that will send tennis and/or ping pong balls from a Departure
Zone to an Opening in a Receiver.
Design and construct a Ball Return Device that will send balls
from the Receiver back to the Departure Zone.
Integrate the process of sending and returning the balls into
a Story about someone or something that has gone away and comes
back.
Create two Side Trips and integrate them into the Presentation.
B:
Kidz Rulz Bending the Rulz
was never so much fun!
Focus: Playwiting, Set Design and Construction, Physics (Rules
of Motion), Technical Design, Innovation and Design Process, Teamwork
The
Destination: Where this Challenge Will Take You!
There are rules at the library (keep your voice down), rules
in the cafeteria (don’t cut in line), rules in traffic
(don’t run the red light), and rules at the video
store (don’t keep the movie too long!). But what about
the REALLY BIG rules, the ones nobody can break? That’s
right, we’re talking about the basic principles of
the Universe, rules that say your skateboard will eventually
stop once you step off, and that the soccer ball may not
make it into the net, depending on how far away you are
when you kick it. Physics and the properties of motion are
some of the basic rules of the Universe – but what
if you could change them? Your team will create a story
about a place where Kidz Rulz reign!
Points of Interest:
Your team will
Create and present a Story
about a Place where it is possible to Bend one of the
DI Rules of Motion and where the Characters can create
their own Kidz Rulz.
Design and present a Demonstration that creates the illusion
of what might happen when you Bend one of the DI Rules
of Motion.
Design and create a Theatrical Set that depicts the Setting
for your Story
Create two Side Trips and integrate them into the Presentation.
C:
How'd tHAT happen? An Internation
Incident! wHAT should you do?
Focus: Playwriting, Theater Arts, Research, Internation Studies,
Innovation and Design Process, Teamwork
The
Destination: Where This Challenge Will Take You!
You hear an unbelievable story and the first thing you want to
know is, “wHAT happened?!” And, “How did that
happen?!” Now you are the author and everyone wants to know
what the characters in your story have been up to. Your team will
be stylin’ as you tell a story that will have the world
talking about a very unusual Hat and a Bizarre Happening. How
will you tell it? As a Comedy or a Soap Opera? A Musical or a
Mystery? How about a Reality Show or an Adventure? Maybe a Silent
Movie or a Science Fiction tale? You decide! The audience has
the questions. YOU have ALL the answers! So tell us … How’d
tHAT Happen?
Points of Interest: Your
team will
Create and present a theatrical
performance of an original Story about unusual events in a Nation
other than your team’s own. You will integrate research
about the Nation into the Story.
Present the Story in the style of one of eight Genres listed
in the Challenge.
Design and create a Hat that dramatically transforms the wearer.
Use one or more Technical Methods to cause a Bizarre Happening
to take place.
Create two Side Trips and integrate them into the Presentation.
D:
On Safari Disaster awaits
you on this Improv trek!
Focus: Improvisational Acting, Story Development, Research, Theater
Arts, Teamwork
The
Destination: Where This Challenge Will Take You!
It’s a little bit wild and a whole lot dangerous, as you
learn when your Safari takes a DIsastrous turn! No matter how
prepared you are for your adventure, you never know what you are
going to meet around the next bend…that’s why you
and your team are prepared with an Original Innovative Device
that will get your adventure back on track. WARNING: This Improv
Challenge is not for the faint of heart! If you love decoding
symbols, exploring the unknown and can prepare an Improv solution
in 30 minutes, this Challenge is perfect for you!
Points of Interest: Your
team will
Create a six-minute Improvisational
Skit about a Safari, in a 30-minute timed period at the Tournament.
Research six different team-selected Environments and, at the
Tournament, randomly choose one to integrate into your Safari.
Research six different team-selected Living Inhabitants, one
from each Environment, and, at the Tournament, randomly choose
one to integrate into your Safari.
Create an Original Innovative Device and use it in your Skit.
Demonstrate one Improv Technique during your Skit.
Integrate a randomly-selected DIsaster into your Safari.
Establish a Goal you hope to achieve on your Safari.
Integrate a randomly-selected Symbol into your Skit.
Back At You! | Kidz
Rulz | How’d tHAT Happen? | On
Safari | Inside DImension | 1-2-CHANGE-A-ROO!
E:
The Inside Dimension If
walls could talk...!
Focus: Architectural Design, Structural Engineering, Construction,
Research, Innovation and Design Process, Mathematics, Theater
Arts, Teamwork
The
Destination: Where This Challenge Will Take You!
It’s one of those sayings that has been around for years.
But have you ever imagined the interesting, amusing and unexpected
secrets you could find out if walls could talk? What things might
the walls of your home tell you about the people who have lived
there? Imagine what the walls of ancient structures could tell
us if they could only speak! What might they say about the Architect
of the structure? Your Challenge is to reveal the real inside
story about a structure of your teams’ choosing as the creation
tells the story of the creator! And for a real Inside Dimension,
build two Structures of Wood and Glue that fit inside one another
and test them to see how much weight they can hold.
Points of Interest: Your
team will
Design, build and test two Structures
made completely of Wood and Glue. One Structure will fit inside
the other, and the Structures will be tested simultaneously.
Research one Architect of the team’s choosing.
Create a Story about the life and times of that Architect as
told by an Insider.
Create a character called the “Insider” that represents
an Architectural creation designed and built by the chosen Architect,
and will tell the Story of the Architect from its unique point
of view – ‘the inside dimension.’
Include in the Story one Life and Times Element chosen from
a list.
Create two Side Trips and integrate them into the Presentation.
You gotta have this resource!
Teams will absolutely want to get their hands on the publication
Great Buildings of the World from Time Inc. Home Entertainment
2004. This beautiful, full color book features the world’s
most influential, inspiring and astonishing structures that
will motivate and excite structure teams everywhere. The portrayal
of architects and in depth looks at awe-inspiring structures
makes this a must have for Inside Dimension teams. Head over
to www.ShopDI.org and order your copy today.
Rising
Stars! 1-2-Change-A-Roo An
open door to fun ideas!
Standards:
Listening and Speaking: Uses
listening and speaking strategies for different purposes
Math: Understands the general nature and uses of mathematics
Thinking and Reasoning: Applies decision-making techniques
Working With Others: Contributes to the overall effort of
a group
The Destination: What Is our Challenge?
I wonder what is waiting just
beyond the door. Is there something in there hiding on the
floor?
We can make an opening and bravely
climb on through, I’ll go first! What was that?
1-2-CHANGE-A-ROO!
Your Challenge is to make up
a Play. Your Play must have a number in it. You will be in
the Play. You will build a Prop that has an opening. This
opening should be big enough for at least one team member
to go through it. One team member will go through the opening
and change in some way. Your team will make something out
of newspaper and tape.
Rising Stars!® Teams 2005-06
Reaching new Heights with Young Learners
Teams wishing to present their
Rising Stars! Team Challenge at a Destination ImagiNation®
Tournament/Event in the upcoming program year will need to
either be attached to a Destination ImagiNation® membership
or purchase a Rising Stars! Program Kit (Volume I, II or III).
Rising Stars! teams will be required to have an active/paid
membership number to present at a Destination ImagiNation®
Tournament/Event. Destination ImagiNation® Memberships
and Rising Stars! Program Kits are available at www.ShopDI.org.
Back At You! | Kidz
Rulz | How’d tHAT Happen? | On
Safari | Inside DImension | 1-2-CHANGE-A-ROO!
-d2k.5 Tournament Challenge
Summaries-
DIzzy
Derby Racing! Laps!
Strategy! Your team-designed Vehicle will race against the clock
to complete the greatest number of laps on our triangular track!
Take a careful look at the rules since there is more than one
way to gain lap points. Do you design your Vehicle for speed alone,
or gain extra points with a risky “Detour?”FOCUS:
Technical Design and Construction of a Vehicle, Invention and
Design Process, Playwriting,Team Work
-
The team will design a reliable Vehicle with
a Technical Energy Source that will race around a triangular
track transporting one or more team members
-
The team will receive points for the number
of Laps and Detours their Vehicle completes
-
The team will integrate three Side Trips
into its Presentation.
-
A team-created skit will bring together all
elements of the team's Presentation
Sudden SerenDIpity “Ring..Ring”
. . . . “Zap!” The telephone and microwave - two inventions
separated by 70 years, but with one thing in common – SerenDIpity!
SerenDIpity, or discovery by chance, is an important ingredient
in many important inventions. What brilliant invention will your
team be seeking to create when serendipity strikes? Is your invention
celebrated as a stroke of genius, or misunderstood? This is your
opportunity to present your Story of SerenDIpity. Focus:
Playwriting and Point of View, Theater Arts, Technical Design
and Construction, Invention and Design Process, Teamwork
- The team will develop and present an original
Story that includes an example of SerenDIpity
- The team will present an Initial Invention
and a SerenDIpitous Invention that results from SerenDIpity
- The team will build and present a Technical
Device that performs a Task through one or more Steps
- The characters will present Differing Views
about the impact of the SerenDIpitous Invention
Live! It's RaDIo
DI! Before we had
television, imaginations around the world came alive every night.
Families sat beside the radio, listening to the news of the day.
The radio also brought all sorts of entertainment to life without
pictures. Music was popular, and so were plays – funny plays,
serious plays and mysteries. Your Challenge is to create a story
that can be told without pictures – an original RaDIo show
being performed live for a RaDIo audience. Your Presentation will
include a commercial that makes an outrageous claim for a product,
and of course a “Breaking News Bulletin.”Focus:
Theater Arts, Playwriting, Sound Effects, Technology, Characterization,
Teamwork
- The team will present a Story in a live
RaDIo Broadcast. The Story will include at least one Unique
and/or Eccentric Character
- The RaDIo Broadcast must have Live Sound
Elements that create images in the mind of the listener. At
least one of the Live Sound Elements must be produced by a Technical
Method
- The Story must have a "Cliffhanger"
or "Hook" before a Commercial Break for a product
- The commercial must include an Outrageous
Claim and a Jingle to advertise or promote the product
- The RaDIo Broadcast will be interrupted
by a News Bulletin. The subject of the News Bulletin will be
a randomly selected Improv Element
IMPROVing Along Gear up on
everything there is to know about how we get around, because at
performance time, this improvisational
Challenge will include one of the 12 modes of transportation your
team has selected to study. You’ll also create your
own IMPROVmobile and create a skit on the spot that includes an
Improv Travel Game and shows what happens Along the Way. Don’t
forget: Your ticket only allows 30 minutes for you to plan your
entire trip, and you’ll need to remember to pack your Invisible
Prop! ALL ABOARD! Focus: Improvisational
Acting, Transportation Research, Invention and Design,Theater
Arts
- The team will create a six-minute Improvisational
Skit in a 30-minute time period at the Tournament
- The team will research a total of 12 Modes
of Transportation taken from six categories and randomly choose
one to be integrated into their Skit
- The team will randomly select an event that
happens Along the Way and integrate it into their Skit
- The team will create an IMPROVmobile and integrate
it into their Skit
- The team will demonstrate one of four Improv
Travel Games during their Skit
- The team will integrate an Invisible Prop
into their Skit
DIsigning Bridges What
do we do when a river, busy highway, or deep ravine stands between
us and our destination? We
build a bridge! Your challenge is to build a bridge out
of wood, glue, and fishing line that holds weight. Will your bridge
be long? Will it be strong? You decide! Explore the many bridges
of the world to inspire your design. Then test your bridge while
presenting a story about a bridge between two nations’ cultures.
Focus: Bridge Architecture and Structural
Engineering, Model Bridge Construction and Testing, Research on
Cultural Differences and Bridges of the World, Playwriting, Teamwork
- The team will design, build, and test a Bridge
made completely of Wood and/or Monofilament Fishing Line, with
Glue as an adhesive. They will
earn points based on the weight held by the Bridge multiplied
by its Span
- The team will research bridges from Nations
other than their own, and will use a design element of one of
these bridges in their own Bridge design
- The team will make a prediction about what
will happen when they stack weights on their Bridge
- The team will create and present a Story about
a bridge (or connection) between the cultures of two Nations.
The Story will include at least one character