2006-07 Team Challenge Previews

Imagine that you and a few friends are given a project to complete in an eight week period, without help from anyone outside the team...

The project involves designing and constructing a technical device that must move from point A to point B under its own power. Imagine that you must also write, produce, and star in a story that involves the technical device. You need to make props, costumes, and everything else, and package it into an eight-minute Presentation. Now imagine that you and your teammates are 10 years old… and you are hearing the thunderous applause of an enthusiastic audience as you present your completed project!

If you think this is far-fetched, you haven’t been to a Destination ImagiNation® Tournament! Our teams work on – and solve – Team Challenges like these, completely on their own.

Why Team Challenges? Our Team Challenges encourage development of Creative Problem Solving techniques, teamwork and creative process over a sustained period of time, usually eight to twelve weeks. Our Challenges are designed to be:

  • Fun to solve
  • Academically-based (corresponding to education standards) and include a research component
  • Focused on one or more of the following areas:
    • Technical/Mechanical Design
    • Structural/Architectural Design
    • Theatrical/Literary/Fine Arts
    • Scientific Exploration
    • Improvisation.

Each year teams of two to seven members select one of five competitive Challenges. With the guidance – but not help – of a Team Manager (who serves as facilitator, not coach), the team creates an action plan and works together to create everything needed for their Presentation

Challenge A:
DIrect Flight

Focus: Technical Design and Construction, Innovation and Design Process, Mathematics, Experimentation, Theater Arts, Teamwork

The Destination: Where This Challenge Will Take You!
Have you ever dreamed of soaring in the clouds and then gliding back to earth, defying gravity to feel the wind in your hair and see the world from a whole new perspective? Like many in history who have dreamed this dream before you, in this Challenge your team will have the chance to create Aircraft and show how they soar, perform stunts and then land exactly where you planned. Like Leonardo, Amelia, Joseph and Jacques, Wilbur and Orville, you can show the world that your ideas are destined to fly

Points of Interest! Your team will:

  • Design and construct one or more Aircraft that will fly to one of several Landing Zones. One of the Aircraft will be constructed at the Tournament from a single sheet of paper.
  • Design and construct up to three Elevators that will raise and release the Aircraft.
  • Randomly select Test Flight Cards and conduct Test Flights of the Aircraft as described on the Cards.
  • Create a skit with a Story that will bring together all elements of the team’s Presentation.
  • Create two Side Trips and integrate them into your team’s Presentation

Challenge B:
CSI:DI

Focus: Theater Arts (Playwriting, Set Design and Construction), Scientific Principles of Light, Shadow and Illumination, Technical Design, Innovation and Design Process, Investigative Techniques, Deductive Reasoning, Teamwork

The Destination: Where this Challenge Will Take You! Color. Shadow. Illumination. Your colorful crime fighting team has the technology to shed light on an investigation! Just like Sherlock Holmes and Nancy Drew, colorful characters before you have delved into the shadows to investigate cases. Investigators often use gadgets to help illuminate the evidence needed to solve the case. Your Challenge, should you choose to accept it, is to bring another case to a close!

Points of Interest! Your team will:

  • Develop and present an original Story about the investigation of a Case, the supporting Evidence, and the resolution of that Case.
  • Include a Colorful Character and a Shadowy Character in the Story.
  • Use innovative methods to produce a theatrical CSI Effect by using Color, Shadow and/or Illumination.
  • Design and build a Gadget that uses one or more of the Properties of Visible Light coming from or into the Gadget to reveal or analyze at least one piece of Physical Evidence. 
  • Create two Side Trips and integrate them into the Presentation.

Challenge C:
Round About Courage

Focus: Playwriting, Theater Arts (Theater in the Rounf, props and Set Pieces), Technical Effects Innovation and Design Process, Teamwork

The Destination: Where This Challenge Will Take You!

Heroes are courageous - they sometimes slay dragons to save whole villages! But there are also everyday acts of courage like raising your hand in class or trying a new stunt on your skateboard. Your team will create and present a story of a Heroic Adventure that includes a Personal Challenge for the Hero to overcome. The Presentation will be done in the style of Theater in the Round and will include a Technical Set Piece that brings your Story to life. And you have to do everything without electricity! It’s time for your hero to show brilliant courage to those who surround your stage.

Points of Interest! Your team will:

  • Present a theatrical performance of a team-created Story about a Heroic Adventure.
  • Include a Hero in the Story who must overcome a Personal Challenge.
  • Present your performance in the style of Theater in the Round.
  • Integrate one or more Technical Set Piece(s) or Prop(s) into your Presentation.
  • Present your solution without the use of electricity.
  • Create two Side Trips and add them to the Presentation.

Challenge D:
Switching traDItions

Focus: Improvisational Acting, Story Development, Research, Theater Arts, Teamwork

The Destination: Where This Challenge Will Take You!
Truly experiencing another culture requires every sense – to really appreciate how others live, you must see, feel, hear, taste and smell what makes their lives different from yours. In this Challenge, you’ll zoom around the world experiencing International Traditions in a matter of nanoseconds. Your team must be packed, ready and fully briefed, for at one moment you may taste the tang of sauce currie in France, and then in the next moment you hear traditional throat singing in Tuva. Poof! You touch the mysteries of ancient Egypt. Let your senses guide you through a world of Traditions.

Points of Interest! Your team will:

  • Create an original six-minute Improvisational Skit during a 30-minute timed period at the Tournament.
  • Research six different team-selected Nations and their Traditions and at the Tournament randomly choose three to integrate into your Skit.
  • Present a Skit with three Scenes. Each Scene must include one Nation’s Tradition and one ‘sensory’ experience from the Nation that has been randomly drawn from Sensory Cards.
  • Integrate a randomly selected Situation into your Skit.
  • Create a traDItionator from materials brought to the Tournament and integrate it into your Skit.
  • Demonstrate at least one Improv Technique in your Skit.
  • Integrate a randomly selected Picture into your Skit.

Challenge E:
Card-DI-ology

Focus: Architectural Design, Architectural Drawing, Structural Engineering, Construction, Research, Innovation and Design Process, Mathematics, Theater Arts, Teamwork.

The Destination: Where This Challenge Will Take You!
Is your destiny in the CARDS? CARDS are everywhere! CARDS prove our identity. CARDS allow us access to locked doors. CARDS can lead to financial ruin. We are in desperate need of a Card-DI-ologist! Can you help? You need to present a story about the impact of cards, and you must build a Structure out of Playing Cards. When your Structure is tested to see how much weight it will hold, is success in the CARDS?

Points of Interest! Your team will:

  • Design, build, and test a Structure made completely of Playing Cards and with or without Glue.
  • Create an Architectural Drawing of the Structure.
  • Create and present a Story about the impact or effect any kind of card or cards has on a Character in the Story.
  • Create two Side Trips and integrate them into the Presentation.

Rising Stars Team Challenge:
Make it New, It's Up to You!

Focus:

  • Understanding geography
  • Researching landmarks
  • Changing a landmark
  • Designing and building
  • Making an invention
  • Writing a play
  • Sequencing steps
  • Making noises
  • Performing in front of an audience
  • Working with others

The Destination: What Is our Challenge?
Your Challenge is to make up a Play. You will be in it and you will present it to an audience. Your Play will have a Landmark that changes. A Landmark is a well-known, special place. Some or all of your team must get inside the Landmark. You will also create an Invention. It will make a noise. Your Invention will change the Landmark in some way. Your Play will have  many Characters, and one Character wears a hat you have made out of newspaper.

Rising Stars!® Teams 2006-07
Reaching new Heights with Young Learners

Teams wishing to present their Rising Stars! Team Challenge at a Destination ImagiNation® Tournament/Event in the upcoming program year will need to either be attached to a Destination ImagiNation® membership or purchase a Rising Stars! Program Kit (Volume I, II or III). Rising Stars! teams will be required to have an active/paid membership number to present at a Destination ImagiNation® Tournament/Event. Destination ImagiNation® Memberships and Rising Stars! Program Kits are available at http://www.shopdi.org/.


Sneak Peek: 2005-06 Destination ImagiNation Program Challenges

A: Back at You! From take off to landing, these round trips will be a ball!
Focus: Technical Design and Construction, Innovation and Design Process, Mathematics, Experimentation, Theater Arts, Teamwork

The Destination: Where This Challenge Will Take You!
Tides come in and go out, birds migrate every Spring and Fall, yo-yos and boomerangs come back to you. In nature and by design, things are made to leave and return again. Your Challenge is to create a round trip Delivery Device and Receiver that repeatedly sends balls back and forth. How far apart will you space these two devices? How big will you make the Opening for balls in the Receiver? How will your team integrate the balls’ many round trips into a Presentation about someone or something that goes away and comes back? All these choices will make a difference when your team’s scores come Back At You!

Points of Interest: Your team will

Design and construct a Delivery Device that will send tennis and/or ping pong balls from a Departure Zone to an Opening in a Receiver.
Design and construct a Ball Return Device that will send balls from the Receiver back to the Departure Zone.
Integrate the process of sending and returning the balls into a Story about someone or something that has gone away and comes back.
Create two Side Trips and integrate them into the Presentation.

 

B: Kidz Rulz Bending the Rulz was never so much fun!
Focus: Playwiting, Set Design and Construction, Physics (Rules of Motion), Technical Design, Innovation and Design Process, Teamwork

The Destination: Where this Challenge Will Take You!
There are rules at the library (keep your voice down), rules in the cafeteria (don’t cut in line), rules in traffic (don’t run the red light), and rules at the video store (don’t keep the movie too long!). But what about the REALLY BIG rules, the ones nobody can break? That’s right, we’re talking about the basic principles of the Universe, rules that say your skateboard will eventually stop once you step off, and that the soccer ball may not make it into the net, depending on how far away you are when you kick it. Physics and the properties of motion are some of the basic rules of the Universe – but what if you could change them? Your team will create a story about a place where Kidz Rulz reign!

Points of Interest: Your team will

Create and present a Story about a Place where it is possible to Bend one of the DI Rules of Motion and where the Characters can create their own Kidz Rulz.
Design and present a Demonstration that creates the illusion of what might happen when you Bend one of the DI Rules of Motion.
Design and create a Theatrical Set that depicts the Setting for your Story
Create two Side Trips and integrate them into the Presentation.

C: How'd tHAT happen? An Internation Incident! wHAT should you do?
Focus: Playwriting, Theater Arts, Research, Internation Studies, Innovation and Design Process, Teamwork

The Destination: Where This Challenge Will Take You!
You hear an unbelievable story and the first thing you want to know is, “wHAT happened?!” And, “How did that happen?!” Now you are the author and everyone wants to know what the characters in your story have been up to. Your team will be stylin’ as you tell a story that will have the world talking about a very unusual Hat and a Bizarre Happening. How will you tell it? As a Comedy or a Soap Opera? A Musical or a Mystery? How about a Reality Show or an Adventure? Maybe a Silent Movie or a Science Fiction tale? You decide! The audience has the questions. YOU have ALL the answers! So tell us … How’d tHAT Happen?

Points of Interest: Your team will

Create and present a theatrical performance of an original Story about unusual events in a Nation other than your team’s own. You will integrate research about the Nation into the Story.
Present the Story in the style of one of eight Genres listed in the Challenge.
Design and create a Hat that dramatically transforms the wearer.
Use one or more Technical Methods to cause a Bizarre Happening to take place.
Create two Side Trips and integrate them into the Presentation.

D: On Safari Disaster awaits you on this Improv trek!
Focus: Improvisational Acting, Story Development, Research, Theater Arts, Teamwork

The Destination: Where This Challenge Will Take You!
It’s a little bit wild and a whole lot dangerous, as you learn when your Safari takes a DIsastrous turn! No matter how prepared you are for your adventure, you never know what you are going to meet around the next bend…that’s why you and your team are prepared with an Original Innovative Device that will get your adventure back on track. WARNING: This Improv Challenge is not for the faint of heart! If you love decoding symbols, exploring the unknown and can prepare an Improv solution in 30 minutes, this Challenge is perfect for you!

Points of Interest: Your team will

Create a six-minute Improvisational Skit about a Safari, in a 30-minute timed period at the Tournament.
Research six different team-selected Environments and, at the Tournament, randomly choose one to integrate into your Safari.
Research six different team-selected Living Inhabitants, one from each Environment, and, at the Tournament, randomly choose one to integrate into your Safari.
Create an Original Innovative Device and use it in your Skit.
Demonstrate one Improv Technique during your Skit.
Integrate a randomly-selected DIsaster into your Safari.
Establish a Goal you hope to achieve on your Safari.
Integrate a randomly-selected Symbol into your Skit.

E: The Inside Dimension If walls could talk...!
Focus: Architectural Design, Structural Engineering, Construction, Research, Innovation and Design Process, Mathematics, Theater Arts, Teamwork

The Destination: Where This Challenge Will Take You!
It’s one of those sayings that has been around for years. But have you ever imagined the interesting, amusing and unexpected secrets you could find out if walls could talk? What things might the walls of your home tell you about the people who have lived there? Imagine what the walls of ancient structures could tell us if they could only speak! What might they say about the Architect of the structure? Your Challenge is to reveal the real inside story about a structure of your teams’ choosing as the creation tells the story of the creator! And for a real Inside Dimension, build two Structures of Wood and Glue that fit inside one another and test them to see how much weight they can hold.

Points of Interest: Your team will

Design, build and test two Structures made completely of Wood and Glue. One Structure will fit inside the other, and the Structures will be tested simultaneously.
Research one Architect of the team’s choosing.
Create a Story about the life and times of that Architect as told by an Insider.
Create a character called the “Insider” that represents an Architectural creation designed and built by the chosen Architect, and will tell the Story of the Architect from its unique point of view – ‘the inside dimension.’
Include in the Story one Life and Times Element chosen from a list.
Create two Side Trips and integrate them into the Presentation.
You gotta have this resource!
Teams will absolutely want to get their hands on the publication Great Buildings of the World from Time Inc. Home Entertainment 2004. This beautiful, full color book features the world’s most influential, inspiring and astonishing structures that will motivate and excite structure teams everywhere. The portrayal of architects and in depth looks at awe-inspiring structures makes this a must have for Inside Dimension teams. Head over to www.ShopDI.org and order your copy today.

 

Rising Stars! 1-2-Change-A-Roo An open door to fun ideas!

Standards:

Listening and Speaking: Uses listening and speaking strategies for different purposes
Math: Understands the general nature and uses of mathematics
Thinking and Reasoning: Applies decision-making techniques
Working With Others: Contributes to the overall effort of a group

The Destination: What Is our Challenge?

I wonder what is waiting just beyond the door. Is there something in there hiding on the floor?

We can make an opening and bravely climb on through, I’ll go first! What was that?

1-2-CHANGE-A-ROO!

Your Challenge is to make up a Play. Your Play must have a number in it. You will be in the Play. You will build a Prop that has an opening. This opening should be big enough for at least one team member to go through it. One team member will go through the opening and change in some way. Your team will make something out of newspaper and tape.

Rising Stars!® Teams 2005-06
Reaching new Heights with Young Learners

Teams wishing to present their Rising Stars! Team Challenge at a Destination ImagiNation® Tournament/Event in the upcoming program year will need to either be attached to a Destination ImagiNation® membership or purchase a Rising Stars! Program Kit (Volume I, II or III). Rising Stars! teams will be required to have an active/paid membership number to present at a Destination ImagiNation® Tournament/Event. Destination ImagiNation® Memberships and Rising Stars! Program Kits are available at www.ShopDI.org.

 

-d2k.5 Tournament Challenge Summaries-

DIzzy Derby Racing! Laps! Strategy! Your team-designed Vehicle will race against the clock to complete the greatest number of laps on our triangular track! Take a careful look at the rules since there is more than one way to gain lap points. Do you design your Vehicle for speed alone, or gain extra points with a risky “Detour?”FOCUS: Technical Design and Construction of a Vehicle, Invention and Design Process, Playwriting,Team Work

  • The team will design a reliable Vehicle with a Technical Energy Source that will race around a triangular track transporting one or more team members
  • The team will receive points for the number of Laps and Detours their Vehicle completes
  • The team will integrate three Side Trips into its Presentation.
  • A team-created skit will bring together all elements of the team's Presentation

 

Sudden SerenDIpity “Ring..Ring” . . . . “Zap!” The telephone and microwave - two inventions separated by 70 years, but with one thing in common – SerenDIpity! SerenDIpity, or discovery by chance, is an important ingredient in many important inventions. What brilliant invention will your team be seeking to create when serendipity strikes? Is your invention celebrated as a stroke of genius, or misunderstood? This is your opportunity to present your Story of SerenDIpity. Focus: Playwriting and Point of View, Theater Arts, Technical Design and Construction, Invention and Design Process, Teamwork

  • The team will develop and present an original Story that includes an example of SerenDIpity
  • The team will present an Initial Invention and a SerenDIpitous Invention that results from SerenDIpity
  • The team will build and present a Technical Device that performs a Task through one or more Steps
  • The characters will present Differing Views about the impact of the SerenDIpitous Invention

 

Live! It's RaDIo DI! Before we had television, imaginations around the world came alive every night. Families sat beside the radio, listening to the news of the day. The radio also brought all sorts of entertainment to life without pictures. Music was popular, and so were plays – funny plays, serious plays and mysteries. Your Challenge is to create a story that can be told without pictures – an original RaDIo show being performed live for a RaDIo audience. Your Presentation will include a commercial that makes an outrageous claim for a product, and of course a “Breaking News Bulletin.”Focus: Theater Arts, Playwriting, Sound Effects, Technology, Characterization, Teamwork

  • The team will present a Story in a live RaDIo Broadcast. The Story will include at least one Unique and/or Eccentric Character
  • The RaDIo Broadcast must have Live Sound Elements that create images in the mind of the listener. At least one of the Live Sound Elements must be produced by a Technical Method
  • The Story must have a "Cliffhanger" or "Hook" before a Commercial Break for a product
  • The commercial must include an Outrageous Claim and a Jingle to advertise or promote the product
  • The RaDIo Broadcast will be interrupted by a News Bulletin. The subject of the News Bulletin will be a randomly selected Improv Element

 

IMPROVing Along Gear up on everything there is to know about how we get around, because at performance time, this improvisational Challenge will include one of the 12 modes of transportation your team has selected to study. You’ll also create your own IMPROVmobile and create a skit on the spot that includes an Improv Travel Game and shows what happens Along the Way. Don’t forget: Your ticket only allows 30 minutes for you to plan your entire trip, and you’ll need to remember to pack your Invisible Prop! ALL ABOARD! Focus: Improvisational Acting, Transportation Research, Invention and Design,Theater Arts

  • The team will create a six-minute Improvisational Skit in a 30-minute time period at the Tournament
  • The team will research a total of 12 Modes of Transportation taken from six categories and randomly choose one to be integrated into their Skit
  • The team will randomly select an event that happens Along the Way and integrate it into their Skit
  • The team will create an IMPROVmobile and integrate it into their Skit
  • The team will demonstrate one of four Improv Travel Games during their Skit
  • The team will integrate an Invisible Prop into their Skit

 

DIsigning Bridges What do we do when a river, busy highway, or deep ravine stands between us and our destination? We build a bridge! Your challenge is to build a bridge out of wood, glue, and fishing line that holds weight. Will your bridge be long? Will it be strong? You decide! Explore the many bridges of the world to inspire your design. Then test your bridge while presenting a story about a bridge between two nations’ cultures. Focus: Bridge Architecture and Structural Engineering, Model Bridge Construction and Testing, Research on Cultural Differences and Bridges of the World, Playwriting, Teamwork

  • The team will design, build, and test a Bridge made completely of Wood and/or Monofilament Fishing Line, with Glue as an adhesive. They will
    earn points based on the weight held by the Bridge multiplied by its Span
  • The team will research bridges from Nations other than their own, and will use a design element of one of these bridges in their own Bridge design
  • The team will make a prediction about what will happen when they stack weights on their Bridge
  • The team will create and present a Story about a bridge (or connection) between the cultures of two Nations. The Story will include at least one character

 

 

 

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